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Top Posts & Pages

  • Sprint 0 (or iteration 0) checklist ... simple but not always easy
  • Agile documentation: Handover to production support
  • Elaborating user stories by using acceptance tests
  • The humble trade-off matrix
  • Why should we do this project? So what?
  • Creating a basic communication plan
  • Using MoSCoW to prioritize ideas
  • Agile release planning game downloads
  • Somehow I missed agile going mainstream
  • Collaborative problem solving with affinity diagrams

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Category: Games

beta version of my new collaboration card game

I am working on some ideas to help people understand the importance of having diverse operating styles in a team and working with people whose strengths complement your own weaknesses. Advertisements

Read More beta version of my new collaboration card game

Agile implementation: The card game

I run a lot of courses around agile project management and one of the most common questions I get is “What are the most common issues to watch out for when going agile, what should we focus on to make the transition successful”. So I came up with a simple card game that highlights the […]

Read More Agile implementation: The card game

Agile release planning game downloads

There are now three versions of my agile release planning game so I thought I would add them to the site so people can download them directly: The original version The basic game covers release planning and also the challenge of planning for new features, fixing defects and being impacted by technical debt. It works […]

Read More Agile release planning game downloads

Finally launched my agile training game

We set up a stand at the recent Software Development Conference to run the Agile Release Planning Game I designed. It seemed to go down really well, so I have decided to make the game available publicly if anyone is interested in using it. In the game, participants are a group of scientists and engineers […]

Read More Finally launched my agile training game
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